Two Point Studios recently released Two Point Campus. If you are interested, check out our thorough review of the game. One thing I loved about this game, other than the fact that I enjoy the genre, is that it makes it more accessible. We saw this with its predecessor in Two Point Hospital. Accessibility in games is crucial, and that’s where these two games shine.
On the other hand, we have games like Surviving Mars and Cities Skylines. Both of which we build, manage resources, and upgrade equipment. But these are more in-depth and could put people off the genre. So they are not games you’d say offer newcomers a lowered barrier of entry; they are aimed at hardcore fans. However, games like My Time at Portia or Stardew Valley add a different level of challenge.
Accessibility And Why Every Genre Needs It
Many people want to try out new genres, so a game with a style geared toward die-hard fans might turn them off. The turn-based game Mario vs. Rabbids gives it a more laid-back vibe. Therefore, it puts the game on the other end of the spectrum from games like Fallout or Wasteland 3.
Sometimes a game’s feature will allow some people to play it. Examples include Grounded having an Arachnophobia mode and House Flipper replacing the cockroaches with shattered glass. As a result, the spider becomes friendlier to people who are afraid of spiders by having some of its most distinguishing characteristics removed. Even controllers can be customized, and we even have access to adaptive controllers. So, as gaming develops, every genre is moving closer to becoming accessible to everyone. Splatoon is a shooting game that adds a more family-friendly vibe in comparison to Call of Duty and makes it more approachable.