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A couple of weeks ago, Glen Schofield of Striking Distance Studios suggested that if you weren’t already following them on Twitter, then “now might be a good time to start”. The game they are working on and recently the on the cover of GameInformer is The Callisto Protocol.

Glen Schofield has worked previously on Call of Duty for Sledgehammer Games. He was one of the co-founders before they joined Activision. He’s also responsible for the horror title Dead Space and now what some feel is the spiritual successor, The Callisto Protocol. Which could end up going head to head with the remake for Dead Space.

The Callisto Protocol

We were promised more information from Glen Schofield. With it being on the cover of the most recent issue of Game Informer, that’s exactly what we have. The story has also been covered by Push Square as seen in the quote below.

The protagonist has been revealed as a chap called Jacob Lee, who must “survive the terrors of Jupiter’s second-larget moon and its suspicious prison”. Game Informer saw the game in action and then interviewed members of Striking Distance Studios. Once the issue goes to print, we’ll learn more about the origin of the developer, the secrets behind how it creates tension, and how gameplay actually works.

Push Square on The Callisto Protocol update

What To Expect From The Game

We can provide some insight into this upcoming horror thanks to a Twitter user named Okami Games. They uploaded some of the content from Game Informer’s digital issue. We can also see that it is a cross-gen title that will be released this year. This is interesting because studios are canceling development for last-gen hardware, such as the upcoming Gotham Knights. We anticipate melee and ranged combat with the Biophages, the enemy. What is interesting is the connection it will share with PUBG.

So, will you be keeping an eye out for this? One question is also raised, as many gamers believe it is time to move on from last-gen hardware and focus on the future. Is a cross-genre release a good or bad idea? As always, we welcome your feedback.

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