The Brotherhood of Steel has been integral to the Fallout Universe from the very beginning. Over time, their power and influence have spread across the country. From California to Boston there is some degree of Brotherhood presence. Which begs the question: Is the Brotherhood the best hope for the Wasteland?
In the original Fallout, the player is tasked with destroying the Super Mutant menace once the Vault’s water chip is found. The Super Mutants are a legion of muscle-clad warriors who usually have serious firepower to match. Predictably, not many people in the wasteland volunteer to aid in their destruction. The exception is the Brotherhood of Steel which sends an elite team of Paladins that assist the player to infiltrate Mariposa.
East Coast Expedition
Skipping forward in the timeline to Fallout 3, the Brotherhood continues to grow. An expedition is sent to Washington DC to secure the most advanced pre-war technology. Elder Lyons, the leader of the expedition, assessed DC’s situation and made the decision to dedicate the Brotherhood’s efforts to eradicating the massive Super Mutant presence. As Fallout 3’s story progresses the player meets the main antagonists in the form of the Enclave. The Enclave wishes to purify the wastes by killing anything tainted by radiation. It’s only the Brotherhood of Steel that is capable of taking the Enclave head-on and winning, despite a technological disadvantage.
In between Fallout 3 and Fallout 4, the East Coast Brotherhood gets a massive upgrade. Harnessing the Enclave’s technology and DC’s manpower the Brotherhood is totally revitalized. An entirely new in-house model of Power Armor, a new fleet of Enclave Vertibirds, and the behemoth Prydwen airship. The Brotherhood is ready to wage war with anyone on this side of the country. And that is exactly what they do against The Institute.
The Northern War
In Fallout 4, the East Coast Brotherhood is now led by Arthur Maxson. Arthur is the descendant of legendary founder Roger Maxson and his leadership provides the organization with purpose and fervor. Upon their arrival to Boston aboard the Prydwen they begin a campaign to destroy the infamous Institute. The Institute is made up of the descendants of M.I.T. students and staff. They have been working on creating synthetic humans that can survive in the wasteland from their hidden lair below the old college. These synths are so lifelike that it is believed that they have true consciousness.
The Brotherhood strongly opposes this citing how dangerous they could be. While there isn’t a cannon ending, The Brotherhood ending involves the Brotherhood destroying the Institute in a very similar fashion to how they dealt with the Enclave. This fashion involves bringing Liberty Prime in and calling it a day. By leaving the Institute a smoldering crater, the Brotherhood eliminates the development of future synths.
The Good Fight
In addition to the actions players experience in the game, there are several more Brotherhood chapters on their own missions scattered across the county. There are chapters in Texas, the Midwest, Cascadia, and Florida (although not considered cannon by official sources). The Brotherhood of Steel as an organization is a force to be reckoned with wherever they go. It’s unfortunate that they largely distrust outsiders as manpower is a constant problem for many chapters. There are many factions occupying the wastes but it is the Brotherhood that is best equipped to try and reform civilization on a national scale.
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