Fans of the original are likely aware of the Until Dawn Remake. This is the PlayStation 5 and PC remake of the popular horror by Supermassive Games. Ballistic Moon is undertaking the remake. However, if you’re a fan of the original game and fear it’s being handled by someone who won’t get the game, don’t worry. The studio are in the hands of the co-founders of Supermassive Games who are Duncan Kershaw, Neil McEwan and Chris Lamb. Now what brings this remake back as a talking point?
Firstly as we see above we have a comparison of the new remake alongside the PlayStation 4 original release. The accompanying PlayStation Blog post breaks down the changes in more depth so let’s see what we have to go with. We can see that the Until Dawn Remake from the trailer alone has offered some significant changes visually. Also, we know the game will be taking advantage of the Unreal Engine 5 engine. This is what the post says by Ballistic Moon’s Neil McEwan, the game’s creative director had to say.
Our new Until Dawn experience has been built from the ground up using Unreal Engine 5. We have updated character models, environments, interactable props, visual effects, and animations, all designed to maximize the Until Dawn experience on both PS5 and PC.
We have completely relit the game to take advantage of Unreal Engine 5’s rendering features, including raytracing and enhanced materials, focusing on a more atmospheric and “modern horror” experience.
One of our key visual improvements for Until Dawn has been around revisiting the character models and bringing them in line with modern advances in character modeling and rendering. Improvements to textures, materials, rendering and animation performance have all contributed to higher fidelity characters who we hope will resonate with both new players and existing fans of the game.
We’ve used modern pre-rendering simulation techniques to create more realistic real time fluids and you can see all the gory glory of this particularly in our updated character deaths. We’ve also updated our injury mask system which allows us to add elements like cuts, bruises, tears, snow and water to the character’s bodies.
What Else We Can Tell You About The Until Dawn Remake
The visual changes alone are significant but that is only the start of what’s changed. By rebuilding the game from the ground up, the studio has had more scope to improve the game and the gameplay experience. So all the game’s cinematography has been redesigned along with the production design. The game will also see the introduction of a new camera control mechanic. Meaning we can experience the game from a completely new perspective. All the collectibles have been relocated and added to as well. Also for those who love the story, the prologue has been revisited.
Although we have committed to keeping the original narrative intact, we felt the Prologue would benefit from some adjustments to its narrative pacing. We’ve given the Washingtons extra screen time to explore their close family bond and get to know them a little better. We have also reframed some of the original scenes and developed the context around the infamous prank. We hope this enhances its emotional impact.
So for those wondering when the game will be available, we can tell you it launches on 4th October. The pre-orders go live on 21st August so at the time of writing only a few days away.











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