
(1/3) Okay, I got some clarification on why they made RE8 next-gen only, when it was cross-gen previously. With the updated graphic fidelity overhaul they're doing (still in progress), the way RE8 was designed lead to past-gen consoles having a lot of pop-in/long texture loads/
— AestheticGamer aka Dusk Golem (@AestheticGamer1) June 13, 2020
(2/3) load times because the game has you travelling through most of the Village and had a lot of load zones. Because there's a bigger focus on exploration this would lead to the last-gen console versions having notable issues, and it was holding back how pretty they could make
— AestheticGamer aka Dusk Golem (@AestheticGamer1) June 13, 2020
So there we have it the reason why Resident Evil in the sense of current-gen hardware. Will as of right now see no further additions to the franchise. The reasons which aren’t officially confirmed but have been very precisely laid out. <—Random Article | Random Article—> Leave some suggestions on what we can do better or change. Are you interested in writing, editing or just being a part of Lv1 Gaming? CONTACT US HERE! Be Superhero and Like, Share and subscribe to the YouTube channel. Go Tomb Raiding and give us a follow on Twitch as well! Twitch.tv/Lv1_gaming Would you kindly follow us on twitter at @Lv1Gaming Also follow our Facebook page!(3/3) certain scenes. So they decided to drop the last-gen versions of the game to make it so the game had no loading at all (not limited by last gen hardware) and push the graphic overhaul further without the limitations of last-gen tech in mind.
— AestheticGamer aka Dusk Golem (@AestheticGamer1) June 13, 2020