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Late last year I had the chance to get an early preview of Ultros before the game’s launch. And since then there have been some small but nice changes to the game. However, getting to experience the entire story has been an experience. So please enjoy this Ultros Review, and thank you to the team for providing the key.

Spoiler warning: There will be some slight spoilers ahead so do read at your discretion.


The story of Ultros is a very unique story told in fragments. You awake in a giant space womb called the sarcophagus, home to an entity called “The Demon.” As you journey through the sarcophagus you begin to meet many of its residents; fellow travelers trapped in this floating comb.

As the story unfolds we slowly learn more about our main character Ouji. We also learn the way she interacts with others, such as Gardner or Qualia. However, the biggest mystery we learn is about everyone’s reasons for staying in the Sarcophagus. Whether that be a need to live for them to pursue their passion and love, or others are trapped in the loop hoping to break the cycle.

It’s a story of loss and rebirth told across many different iterations of time, each loop stirring something within the characters as we release more vessels to be able to destroy the demon Ultros and break the loop.

Along with this tell of loss and rebirth is all set to a unique backdrop of womanhood and maternity, the blessings of life and creation, along with the stillness of death and loss. It is very allegorical in its interpretation but inspiring all the way.

My time with Ultros was a wild one, but an enjoyable one. While I love Metroidvanias, its unique roguelike multi-run story was a different approach that I enjoyed with how it also deepened the stories of the characters. While at times it could be confusing overall it was a good time.


Now the Look of Ultros is a kaleidoscope of colors. It’s an absolutely vibrant array, of greens, blues, purples, and reds. Almost like the most intense lucid imagination possible. It is a beautiful mix of colors with a watercolor hint of mixes.

From the rather creepy designs of the creatures, whether they be organic-looking giant bugs and shrimp-looking monsters, to part machine towering giants. Everything oozes with a beautiful palette. That’s not to mention the designs of each of the many characters you meet. Whether it’s the trousers of gardener and their garden, to the glowing red dress of Huntress Vasa as she gracefully dances across the battlefield.

Each character stands out in a unique aesthetic that allows each to shine in the mesmerizing world of Sarcophagus. I have never been more transfixed by so many wild colors as Ultros has. It makes everything beautiful in a surreal way.


The Sound design of Ultros is actually a very clean and minimalistic touch. I found the simplicity of the combat music, mixed with the simple sounds of the ambiance. Whether that’s the sounds of the creature moving around, or the lulling background music of the world. It has such a relaxing and lulling sense of adventure. It doesn’t need to do much but I enjoyed it. While it isn’t diverse and massive, it was still a nice touch to the game.


The gameplay of Ultros is easily the best part of the game. I mean it has to be if you’re going to spend time in it, next to the story! However, it takes a lot of unique elements that make it unique with its mix of Metroidvania and roguelike. This plays in its focus on the loops, where every few vessels you destroy are then restarted. This then allows some things you previously unlocked to be kept and regrew, and part of that is enemies and combat.

Throughout the game, you run into a variety of enemies that you will kill. As you fight them you will notice that they will drop parts of their flesh. You level up by eating the parts of your enemies as you hunt them. This gives you the nutrition points to unlock new skills, which require different levels of nutrition for skills. All of which reset at the start of a new loop. However, you can find things called Mycenium which allow you to keep any skill during the next loop. As well as being able to change them at will and which abilities to keep. It allows you flexibility in how you play.

You can gain these nutrients from fruits and plants you grow in previous runs to gain their food. The most common is killing enemies. Now with Killing enemies, you get rewarded for doing perfect vartieties. This is for mixing up your combos where you don’t repeat the same move twice. When you do you get prime perfect grade food. Which allows you to be rewarded for mixing up and getting creative. While also not punishing you for doing what works.

It’s the way combat and exploration feel when combined with the plants which create new paths to explore and use to open up the environment that makes the gameplay of Ultros so fun!


Overall my time for my Ultros review was a continuation of my preview. I enjoyed every minute and it allowed me to try a genre I know, mixed with one I’m not familiar with. It had a unique premise, a very beautiful palette all with the underlying story of rebirth, death, loss, and life mixed in. Maybe there is a different way to interpret the game. However, this is the way I feel about it!

Ultros is out now on PS4, PS5, and Steam. There is even a Physical deluxe version on sale.

The game has a lot to offer for fans of both genres. I want to thank the team for providing a key for my Ultros review. Let us know down below if you plan on checking out the game and if anything looks interesting to you.

If you want to keep up with me, you can follow me on Twitter or Twitch where I stream often.











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