The Last Spell pre-alpha demo blends base defense with tactical grid-based RPG gameplay. CCCP Games a french development studio that prides itself in management and RPG games have something special on their hands. I was able to play this demo during the PAX Digital conference and could not put it down. It is frustrating, difficult, sometimes unfair, (pre-alpha build) but overall fun. For this procedurally generated game to be classified as pre-alpha, it has a very complete feel. The games start screen sets the tone for what the gamer is going to experience. Heavy metal begins playing and you see four warriors standing off against hordes of monsters. Then its made clear that features of the game are not available such as loading a saved game. Due to the pre-alpha build it really added to the roguelike experience of the game. one playthrough I went into the menu and accidentally clicked Main Menu and had to start a new game because there is no continue function. This one bad moment did not bring down the experience of the game at all. So the basic point of the game is to defend the town bonfire ceremony from being destroyed. The game works in phases deployment, defense/combat, and production. Once you start a new game you get 3 randomly generated heroes and the deployment phase starts. your town is surrounded in all directions by an ominous cloud. The game shows you which direction the enemy horde will come from giving you time to prepare. Once you place your 3 randomly generated heroes around the town the battle begins. Each time that I started a new playthrough the heroes felt balanced and were strong enough to survive the first round. The Last Spell has wizards, archers, warriors, and more with randomly generated weapons to utilize.