A DLC set on a casino ship where you play Sabaac against Lando Calrissian? Sign me up!
The Wild Card DLC sells itself with the promise of interacting with the suave Lando. While the beginning of the DLC is highly enjoyable, it suffers from uneven pacing and technical issues that bog down the experience. The DLC takes around 3–4 hours to complete.

You Don’t Want to Sell Me Death Sticks
Returning to the Trailblazer, Kay receives a message from a shady contact about a new job. Upon meeting this contact, she learns that she’s been hired by Imperial Governor Thorden to infiltrate and win a high-stakes Sabaac match. The prize? A moon rich in valuable ore that was banned from mining during the Clone Wars.
The Sabaac match is hosted aboard The Morenia, a casino ship that remains in hyperspace 99% of the time. To gain access, Kay must track down a way onto the ship. Once aboard, she impersonates various characters, engages in some Hitman-style sleuthing, and faces off against Lando. Shenanigans ensue.
Pure Sabaac
The casino ship Morenia is a visual and auditory feast. Every corner, cranny, and Sabaac table has been crafted with meticulous detail. The audio design enhances the immersive atmosphere: the main bar hums with chatter and thumping band music, hilariously performed by a group stationed on top of the bar itself. Even strolling through the ship’s corridors, you’ll hear ambient noises like PA announcements and the creaks and groans of the ship, which make The Morenia feel alive.
At one point, Kay gets her own VIP hotel room. In a heartwarming moment, she and Nix are ecstatic over how luxurious it is. They even share an adorable scene lying side by side on the bed, marveling at its comfort. You can use an in-room intercom to request housekeeping, adding another delightful touch. Exploring The Morenia is a genuine joy, and I only wish the game allowed me to revisit it after the story ends.
The first part of the DLC focuses on Kay and ND exploring The Morenia while gathering intel and preparing for the high-stakes Sabaac match. Players are given multiple ways to achieve objectives, adding a fun layer of creativity. For example, Kay needs a master keycard to break into a room. You can:
- Eavesdrop on a conversation to learn where an employee lost their keycard.
- Follow a mischievous critter that stole another keycard.
- Or, be sneaky and request room service, stealing a keycard from the staff who arrive.
These Hitman-inspired sandbox elements feel surprisingly natural and add variety to the gameplay. I hope we see more of this style in future DLCs or sequels.

C’mon Nix
Unfortunately, once Kay’s business aboard The Morenia concludes, the DLC begins to falter. You’re sent back to Toshara, where you’ll need to clear a random bandit hideout and complete a few vehicle-based missions. While this gameplay isn’t bad on its own, it pales in comparison to the dynamic, engaging first hour aboard The Morenia.
Later, the story shifts back to infiltrating an Imperial base, bringing more of the standard sneaking and platforming gameplay familiar to Outlaws players. Again, this isn’t poorly executed, but it lacks the spark of the earlier casino missions and feels like a step backward.

“Dank Farrik”
Near the end of the DLC, a significant bug caused my console to shut off entirely. Every time I crawled into a specific vent, the issue recurred. I tested this five times, and since entering the vent is required to progress, it was a game-breaking problem. Beyond that, the DLC crashed three more times—two of which occurred during the Sabaac match, which bizarrely lacks checkpoints. I was eventually was able to proceed, but only after some real troubleshooting in game. Hopefully this is a bug that was exclusive to me or that it gets patched soon.
These performance issues were surprising, as my main Outlaws playthrough ran smoothly, with no crashes or major bugs across roughly 40 hours, even using Xbox’s Quick Resume feature.
(Note: We reached out to Ubisoft but have yet to receive a response after weeks of waiting.)
Easy on the Swagger
When the credits rolled, I had a smile on my face—but also some lingering frustrations. The Wild Card DLC shines brightest aboard The Morenia, offering fresh gameplay and memorable moments. However, these strengths only account for about a third of its runtime. Along with that, I do have to take off points for a bug that was bricking my console.
I do recommend this DLC, but with some caveats. If you loved Outlaws and are craving more, this will scratch that itch. But if you don’t already own the Season Pass or weren’t completely sold on the base game, you might want to wait for a sale.











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