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You may have missed an announcement last year about the souls like RPG reboot of The Lords Of The Fallen. So to refresh your memory, the games Creative Director Cezar Virtosu said it’s the “spiritual successor fans of the original title have always wanted”. They also revealed some game details such as the game is “significantly larger, with a vast, interconnected dual
world split between the realms of the living and dead, that players can explore alone or with friends.
It’s darker and more challenging, with faster soulslike combat, stronger thematic, richer narrative,
deeper RPG systems, and more immersive storytelling”

Lords Of The Fallen

Now we have more information on the game. So the first thing is a small change which is the game is now just called Lords of the Fallen. We also got another look at the RPG which is currently in development and is using Unreal Engine 5. Eurogamer and a few other sites have also covered this story. The game is being developed by Hexworks and they feel using Unreal Engine 5 will help them achieve their goal which is “to create the most immersive game experience possible”. We also get a new trailer seen below.

How Lords Of The Fallen Is Shaping Up

However yes, we have a new trailer but it’s a technical showcase trailer that was shown at the recent State of Unreal technical showcase. We see the character creation which isn’t only using the engine’s technology but also using 3D scans of real people. Also when the game has the ability to travel between two worlds. So we have the realm of the living which is Axiom and Umbral which is the realm of the dead. Additionally, players will be able to switch between these two realms as well due to the way they are designed in unison. The game is due on PC, Xbox Series X/S, and PlayStation 5 later this year.

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