Going Under almost set itself up to be another run of the mill rogue-like dungeon crawler. However, Aggro Crab (the developers) decided to use their first game to lampoon work culture, specifically Silicon Valley and Millenials. With that unique hook, I found the plot and characters engaging which made me want to see the game through to the end. I also found some situations relatable (emphasis on some because the story gets fantastical). Here is my review of Going Under, developed by Aggro Crab, and published by Team 17.