Winterborn Studio




Externus: Path of the Solari by Winterborn Studio
Externus: Path of the Solari is the first game from Winterborn Studio. It takes a tabletop game created by Kent 15 years ago and brings it into the videogame realm with a fantasy storybook feel. As stated on the games website “Externus: Path of the Solari is a character-driven tactical roleplaying game (RPG) adapted from an original tabletop game.” They have taken inspiration from classic tactical RPGs like Fire Emblem, and Final Fantasy Tactics with a punch modern game development to craft characters you love and a story that matters. Their approach is designed to allows you to control your party with strategic combat in fully 3D battlefields. Party interaction and bonding are heavily encouraged through, campfire scenes and storybook sequences that call back to the original tabletop game. “Our character-driven approach is inspired by games we grew up on that get to know the characters in your party. We’re building Externus from scratch with our custom BroadSword Engine using MonoGame framework.” The Monogame framework is used in a lot of titles from Streets of Rage 4 to Axiom Verge and Stardew Valley.


My Experience Playing and Thoughts on The Demo
Downloading the demo from the Kickstarter was an absolute breeze and getting it running was similarly easy. Right out of the gate it is stated that this is a pre-alpha demo, that there may be bugs, glitches, placeholder art, and other early build issues. Things may be refined or removed altogether from the main game and there are also things not included in the demo we may see in the full game. The characters are beautiful and crafted with attention to detail. The art is like a full-color storybook style something the artist and Designer Moudy Hamo specializes in. The unique and beautiful style plays on the whimsy of a fantasy world while drawing on some realism and 3D playing fields to ground it. A fully rotating camera helps a lot in this game where elevation and specific positions can have an advantage in battle. Each level is a handcrafted environment that all have their own feel especially between the different continents of Alcretia and Katrona. Crosshatching in the cutscenes and storybook modes also lend to the fantasy feeling giving Externus a unique but familiar vibe.








Further Information on Studio and Game





