Elden Ring Specifications And Compatibility Revealed

We’ve just recently seen the first proper gameplay from the collaboration between FromSoftware and the man behind Game of Thrones George R. R. Martin. The game in question is their upcoming open-world release in Elden Ring. Now we can also reveal some of the Elden Ring specifications for you.

The first news is something of a first for the developer. When we look at the Elden Ring specifications we see that on PlayStation 5, Xbox Series X, and PC something new for them. So we see they have implemented real-time ray tracing for the first time in their games. Also, the PC release is locked to 60 fps

Elden Ring specifications in depth

Elden Ring being the first game by FromSoftware supporting real-time ray tracing was confirmed by the game’s publisher Bandai Namco. However, it seems the support for ray tracing will not be in the game when it goes gold but arrive via an update. So for those on PlayStation 5 and Xbox Series X you will get support for HDR and depending on performance mode a resolution of up to 4K. However, like most releases, this is likely to be the mode supporting ray tracing

Elden Ring will also support HDR and resolutions up to 4K in maximum resolution mode. So we can safely assume that the 30 FPS mode will be the one with ray tracing. Elden Ring will also offer a performance mode and a resolution priority mode at 30fps on the newer consoles as well. Take a look at the details across all the consoles:

PlayStation 4  

  • Maximum resolution up to 1920x1080P
  • Up to 30fps

PlayStation 4 Pro 

  • Maximum resolution up to 3200x1800P (via checkerboarding)
  • Up to 30fps

PlayStation 5 

  • Maximum resolution up to 3840x2160P
  • Up to 60fps

All PlayStation platforms offer HDR support. But only PlayStation 5 will offer RTX support. So now the Xbox consoles

Xbox One/One S

  • Maximum resolution up to 1600x900P
  • Up to 30fps
  • HDR support only on the One S models

Xbox One X

  • Maximum resolution up to 3840x2160P
  • Up to 30fps

Xbox Series X

  • Maximum resolution up to 3840x2160P
  • Up to 60fps

Xbox Series S

  • Maximum resolution up to 2560x1440P
  • Up to 60fps
  • No RTX support

So it seems Series S which has ray tracing in games isn’t supporting it for Elden Ring, and all Xbox models bar the launch Xbox One support HDR. We also see some differences in the two modes on the console.

Performance priority mode: adjusts screen resolution and load balancer to approach 60 FPS.

Resolution priority mode: load balance functions at a fixed max resolution, with a lower limit of 30 FPS.

There are differences in the display of grass and other ground objects depending on the console. 

The ddifferences between the console modes

PC users

They have more flexibility in terms of graphical options so don’t have a performance or resolution mode. This is also not uncommon on a PC release. So we see from the details, they have one limitation placed on them. That being the framerate being locked at 60fps. This is standard for a FromSoftware game on PC however. So on PC, the full specifications are as follows

  • Maximum resolution up to 3840x2160P 
  • Up to 60 FPS 
  • HDR Supported 
  • Raytracing (via patch)  

What do you make of this news? Will you be jumping into The Lands Between this coming February? As always we would love to hear from you.

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