One topical title from last year is the popular EA shooter Battlefield. The most recent installment, Battlefield 2042 which we reviewed last year, puts players in a more modern environment. Since its release, this title has not been what EA has hoped.
It didn’t have the greatest of launches after its delay, though it was only a short. It had a few bugs and issues at launch which meant a fun gaming experience could go frustrating fast. EA boss Andrew Wilson admitted the launch “did not meet expectations” Eurogamer reported his reveal to investors.
Developing this game with our teams working from home for nearly two years ultimately proved to be challenging. Through our processes for testing and preparation, we believed the experience was ready to be put into our players’ hands. We launched with strong stability, however, as more players experienced the full game, it became clear that we [had] unanticipated performance issues that we would need to address.
Some of the design choices we made with the game also did not resonate with everyone in our community. We are fully committed to realising the full potential of this game and fully committed to our Battlefield fans. We’ve already implemented a series of major updates to the game, and there is more to be done.
And there’s more to the story of the failed launch
Tom Henderson covered this story for XFire which brought to light some information from a recent internal meeting call by the publisher. This meeting bizarrely throws some of the blame at the failed launch towards Microsoft. So for those confused at this, Microsoft launched Halo Infinite. Next, this was deemed partly to blame for Battlefield 2042’s poor launch.
So yes you read that right. They feel that Halo affected the launch. This came about when Laura Miele who is Chief Studios Officer for EA has supposedly revealed multiple reasons for the launch. The game was possibly a victim of its own ambitions. We are also still in a pandemic and development was done from home. Which is an issue every studio faces. We know the game had lots of bugs at launch but supposedly had a positive early critical reception but things changed around the launch of Halo Infinite.
How Halo could possibly be at fault
This is a rather odd claim to make. Some of the issues Battlefield had were people hacking it and servers being slow. So people could literally use all their ammo shooting someone and then be stabbed to death. However, they feel Halo has some reasons for these problems. This is what Tom Henderson said in his article for Xfire
Following the game’s launch, DICE rolled out its Day 1 and Day 0 patches to get the bug count down further. On this, Miele continued and said that Battlefield 2042’s launch and patches meant “the game was stable” and “the early critical reception was good”. According to EA, things took a turn, and that turn was *clears throat*, the surprise release of Halo Infinite multiplayer (I wish I was joking).
According to Miele, the comparison between both games was not favourable because Halo Infinite was a very polished title whereas Battlefield 2042 contained bugs and wasn’t as polished.