The dust has not long settled on the EA Play Live event and a long-rumored title is returning. So yes that means Issac Clarke is back, the Dead Space remake is real.
Who is making the Dead Space game?
Well, it’s not the original development team. As the series was developed originally by Visceral Games. However, EA closed the studio down in 2017. But we do know some of the team formed a new studio 2 years ago. Since then they revealed their first game. It’s a game with a Dead Space feel called The Callisto Protocol.
So could their spiritual successor compete with a remake of their original game? This remake is being handled by the same development team behind Star Wars Squadrons. That’s Motive Studios.
So what do we know?
The official description on the teaser trailer shown today says.
The sci-fi survival horror classic Dead Space returns, completely rebuilt from the ground up by Motive Studios to offer a deeper and more immersive experience. Harnessing the power of the Frostbite game engine and next generation consoles, this remake brings jaw-dropping visual fidelity and improvements to gameplay while staying true to the original. Dead Space will be available on PlayStation 5, Xbox Series X/S and PC.
So this indicates it won’t be launching on Xbox One or PlayStation 4 family of consoles. This will also be expected as we go past this generation’s first anniversary.
So is this a Dead Space remake or a remaster?
According to an interview with IGN, it’s a full-on remake. The games creative director Roman Campos-Oriola spoke to IGN and had this to say:
We started with the original level design of the original Dead Space. What’s funny is that you can see some of the iterations that were made prior to ship by the team. In the first chapter, you can see some corridors that they wanted to do first in a certain way, and then you can understand why they changed it for technical constraints or [some other reason].
Then in terms of visuals, sound, gameplay, everything, we are rebuilding all of these assets. We are not porting them, it’s not uprezzing the texture or adding more polygons to the model. It’s really rebuilding all these elements, shooting all the animations, etc.
So it seems it’s a pretty detailed remake. And the original game launched in 2008 so it would be showing its age when you look at Resident Evil 2 for example how that was remade
So how much will take advantage of new hardware?
Campos Oriola expanded on this in the same interview.
We want to make that immersion even deeper with a fully interactive experience, from the start screen to the end credits. We don’t want anything to pull you out of the experience and we don’t want any cuts.
[The faster SSDs of new consoles mean] there’s not going to be any loading. There’s not going to be any moment where we’re going to cut your experience, where we’re going to cut your camera. You can play it from the start screen to the end credits seamlessly.
So when can we play it?
That’s the big question, but it’s one currently with no answer. No release date has been set as yet.