There is a plethora of city builders and RTS games available for PC gamers. For instance, the Anno franchise boasts several games, including the recent Anno 1800. Age of Empires also has four games, and there are several promising titles in early access such as Surviving the Abyss, New Home: Medieval Village, and Timberborn. Additionally, the upcoming Builders trilogy features Builders of Greece, Egypt, and China, along with Pharaoh A New Era. Strategy-wise, the Civilization series, and The Settlers franchise are worth mentioning.
However, when it comes to the console market, the selection of RTS and city-building games appears to be more limited. Still, there are some great options available, such as Cities Skylines, Age of Empires 2, Civilization 6, and recently, Anno 1800. These titles run seamlessly on consoles, which begs the question of why there are fewer city builders or RTS games available. Nonetheless, some excellent examples, like Endzone A World Apart and Frost Punk, have proven to work well on consoles.
City Builders And RTS On Console. A Case For More Additions
The idea for this came from playing the free trial of Anno 1800 on Xbox Series X, PlayStation 5, and my laptop. It’s so natural to go from one to the other. Age Of Empires 2 is also very easy to go from one to the other. Endzone a World Apart is so natural on both consoles and PC. We have both Microsoft and Sony telling you how to use keyboard and mouse on the console.
With a lot of games that never made it to console recently or due soon I wondered. Is there a reason for more coming to console than now? From a catalog standpoint yes. From a market point maybe no. I’d be curious about the sales on say Anno 1800 on PC versus console and other games on all systems. Maybe this is why the Anno trial or games coming to Game Pass at launch like Cities Skylines 2 for example are crucial. It tests the water for a game and if they really like it they can buy it.