It’s a new year, which means it’s time for Call of Duty. After Vanguard received little fanfare, Infinity Ward is once again in charge of Modern Warfare 2. This title is the sequel to the reboot of Modern Warfare in 2019. With the full game set to launch on October 28th, we are focusing on the Modern Warfare 2 campaign.
You can access the Modern Warfare 2 campaign early if you preorder the game digitally, as we mentioned when we informed you of the beta’s timing. The official website of the game is a wonderful place to start if you want to learn more about it. This review’s video was entirely shot on an Xbox Series X.
Is The Modern Warfare 2 Campaign Worth The Time
Both the 2019 Modern Warfare reboot and the first Modern Warfare 2’s campaign were entertaining. I was not disappointed by this new release. As soon as you started the first segments, I was struck by how beautiful this campaign appeared. The attention to detail that Infinity Ward has provided is very evident when the action shifts to Amsterdam. Both the audio and visual elements are masterfully designed. The multiplayer is the most well-known aspect of the franchise, although it won’t be available in full until October 28. Nevertheless, the campaign enhances the game significantly.
One of the most vital points of the campaign is the realistic-looking visuals. Impressive textures, character models, particle effects, and lighting. Due to all this, the game from a visual perspective on the whole pretty much nearly shines throughout. The only time it doesn’t is when the odd occasion the character faces haven’t loaded correctly and come off looking in places a couple of generations old. Also at one point we had character models completely disappear. These were very rare and took a small bit of shine from a polished product.
Again the game excels. Enemy AI is reacting to your flashlight or noise. They in intense situations flank you or take cover and look for a better opportunity for attack. Gunplay is as you expect accurately portrayed and the game as a whole is a joy to play. Only one niggle was when lying prone in the grass, I realized I was accidentally visible to an enemy who looked at me and carried on by as if nobody was there.
The sound effects are on par with the visual presentation. Though when I had one visual glitch with models disappearing the audio sound for the car present was erratic and cutting in and out so it possibly was connected to the visual issue. Other than that the game audio-wise was pretty much spotless.
When every other aspect of the game has been so strong, the campaign really needed to hold up. Thankfully it really did and was a stunning story from start to finish. The original game had one of the most controversial sections with the No Russian mission. The new campaign approached this with a different tact. Though it would have been nice to see the original included though under the current global situation it’s understood why it was not kept similar.
Although we won’t be able to review the multiplayer until next week, the campaign is a significant portion of the release and is unquestionably worthwhile to play. Unfortunately, because multiplayer is the focus of the game, the campaign is inevitably brief. The potential there for a fantastic story-driven first-person shooter, even though Infinity Ward was given permission to develop this story as a wholly single-player product. When it comes to presentation, this series looks better than it ever has. Imagine how stunning it will be when the series is no longer playable on outdated technology. It is, however, a portion of the game that must be played as an experience.