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The dust has settled on the Xbox and Bethesda showcase and it was a treat for Game Pass subscribers. Virtually every title is day one into the service. Starting and finishing with two titles we saw recently delayed, Starfield and Redfall. Both titles gameplay-wise we knew little of before today.

Bethesda's Starfield

Pete Hines during the showcase spoke during the first Bethesda section and said that Starfield was to be presented later on the show. At the close of the show, Todd Howard did just that. The gaming community has wondered what Starfield would be, so check out the reveal below and find out.

Bethesda’s Starfield. The Very First Look

The mysterious moon of Kreet is the starting location of this epic RPG trailer. The gameplay begins as you and your robot companion VASCO step off and explore the surroundings, scanning the environment. We also see how the scanning of materials and mining of them works, not too distant from how it is done in No Man’s Sky. Also, we get a first look at combat with our character dealing with pirates.

Next, we see the capital city is known as New Atlantis, and a small montage of gameplay and in-game engine footage. As Todd Howard put it, this is to showcase some of the stories we’ll find as we journey through this RPG. However, Todd Howard was keen to point out it’s about the story we create which begins with the character creation.

Starfield And How It Is Your Story

So the game will ultimately be about our adventure, how we play will define it. So let’s start with the beginning with the character creation. It’s their most flexible character creation yet and the look of your character is fully customizable. You also have three starting skills depending on the class you choose to play as.

That’s not all however, you have three optional traits. Each provides a unique advantage or disadvantage. They also have a skill tree in which you unlock new skills by leveling up via progression through the game. You also rank these skills up from rank one through to rank 4 simply by using them and completing challenges.

The game also has deep crafting systems which for example are using the mined resources you’ve discovered on your journey to run research projects say craft weapon mods. You can also build outposts and hire people to keep them running. We also get to build our own spaceships and have a fully customized layout and look. This includes engines and weapons as yes we have deep space flight and combat. When we play we can also choose our own crew for the ship.

So How Big Is The Game

That was the final part of the presentation from Todd Howard. It starts looking at one planet which we can fully explore. So open world is no longer a city and area but now an open planet. But wait, there’s more. You can do this with all the planets found in that system. Todd then explains we don’t just have this system at our disposal to explore either. Oh no, we have over a hundred systems, totaling over a thousand planets we can fully explore. From this and the closing in engine montage, we can see why this was not only delayed but took so long to develop.

As for release, it’s coming in 2023. Now, because we were told everything would be completed within a year, we can expect to be able to fully explore the vast reaches of space created by Bethesda this time next year. It’s coming to Xbox consoles, PC and cloud and is playable on day one on Game Pass for Xbox and PC. It will also be available on Steam. More details can be found on the official website. So what about your thoughts? Are you excited to join the Constellation or will you create your own journey? As always, we’d love to hear from you.

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